Magic: the Gathering | Blocking
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Magic: the Gathering | Blocking
Magic: the Gathering | Blocking The opponent has to decide which of their creatures will block the attacks. Just as tapped creatures cannot attack, they can also not be the blockers. One creature can block only one attacker. The attacker will pgplaygaming order the blockers to show their order of receiving damage. Creatures do not have to be blocked. When the blockers are chosen, damage is given to them. Both the attacking and the blocking creatures deal out the damage which is equivalent to their power.
- The unblocked creatures that are attacking pose damage to the player or the planeswalker they are attacking.
- The blocked creatures deal damage to the blocking creature. In case an attacking creature is blocked by more than one creature, the damage gets divided among them. The first creature will be destroyed, etc.
- The creature that blocks damages the creature that is attacking.
The opponent loses their life equal to the damage caused. The planeswalker too lose the same amount of loyalty counters. Creatures can be destroyed with damage more than or equal to their toughness in one turn. The creature that is destroyed will be put in the graveyard. In case of less damage which cannot be fatal, they can stay on the battlefield. In the end of the turn, the damage will go away.
- The unblocked creatures that are attacking pose damage to the player or the planeswalker they are attacking.
- The blocked creatures deal damage to the blocking creature. In case an attacking creature is blocked by more than one creature, the damage gets divided among them. The first creature will be destroyed, etc.
- The creature that blocks damages the creature that is attacking.
The opponent loses their life equal to the damage caused. The planeswalker too lose the same amount of loyalty counters. Creatures can be destroyed with damage more than or equal to their toughness in one turn. The creature that is destroyed will be put in the graveyard. In case of less damage which cannot be fatal, they can stay on the battlefield. In the end of the turn, the damage will go away.
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